Changelog
All notable changes to this project will be documented on this page.
[5.6.0] - 2026-10-21
Added
EarPlugs: individual activation and volume settings in the game options, with preferences saved between sessions and shared with the existing shortcuts.CheckIdentity: interaction to identify another living player and display their name.SafeZoneandPVE: addedm_Loggingto record players entering and leaving zones.Airdrop: automatic deliveries at configured intervals or on selected days and times, with a minimum player count, advance warnings, map markers and expiration. Locations, containers and rewards are configurable.Rewards: a named reward catalog for reusing item lists in airdrops, with configurable chances, quantities and attachments.CarKey: motorbike key support.Garage: support for storing and retrieving motorbikes and boats in addition to cars.Minefield: zones with configurable mine counts and entry, exit and recurring warnings.Messages: personal welcome messages and connection/disconnection announcements, delivered through chat or notifications. Supports%PlayerName%,%PlayersCount%and%ServerName%. Sent messages are also recorded in the module log.SafeZoneandPVE: them_DisableExitCountdownNotificationsoption hides exit countdown messages while preserving the protection delay.Logs: optional item transfer logging throughm_Player.m_Items, recording the player, source and destination; added motorbike damage and usage logs.Map: location labels for Chernarus, Livonia, Sakhal and Nasdara, including dedicated identification for Chernarus military bases.
Fixed
DayZ: fixed switching to third person in vehicles whenm_EnableVehicle3PPis enabled on first-person servers.Messages: fixed server-name detection when the configuration contains commented-outhostnameentries.Scoreboard: fixed statistics loading to ignore invalid files or files that do not match the saved player.Admin: fixed third-person camera (3PP) use in admin mode on first-person servers.Scoreboard: corrected ranking tie-breaks, unlimited ranking display and highlighting of players outside the configured rank limit. Environmental deaths and suicides now count as deaths without awarding self-kills; vehicle kills can be credited to the driver.SafeZoneandPVE: fixed overlapping exit countdowns when leaving and re-entering zones.SafeZonealso ends protection immediately whenm_TimeDelay=0and clears countdowns when the module is reloaded or disabled.- Fixed restoration of ammunition, fractional quantities and nested container items when recovering saved inventories.
VirtualStorage: preserved saved files when item recovery fails; blocked closing barrels during loading and dismantling tents whose inventories could not be recovered.CustomUI: fixed custom backgrounds on queue and login screens and adjusted loading images.Skinning: fixed an infected spawning error when server settings are not yet available.
Changed
Compass: background color and transparency and the display of compass letters and numbers are now configured individually in the game options instead of the server JSON.Commands: the default command-file polling interval changed from 2 to 5 seconds.AC_TxtCommandReadTimewas renamed toAC_CommandTxtReadTime.DayZ: crew protection is now configured separately by vehicle type: collisions in cars and motorbikes, and damage when jumping out of boats. When updating, replacem_DisableCrewDamagewithm_DisableCarCrewDamage,m_DisableMotorbikeCrewDamageandm_DisableBoatCrewDamageas needed.m_DisableMotorbikeDamageandm_DisableBoatDamagecontrol environmental and collision damage protection for those vehicles. Car protection now also covers vehicle components, including wheels.Banking,Map,ScoreboardandSafeZone: translated interface elements and messages into game languages, including Portuguese.
[5.5.2] - 2026-10-15
Fixed
CustomUI: fixed an issue in theAC_DeathScreenclass.
[5.5.1] - 2026-10-15
Fixed
- Fixed a compatibility issue with DayZ 1.30.
[5.5.0] - 2026-04-08
Added
- Added
/tpp <SteamID> <X> <Z>or/tpp <SteamID> <X> <Y> <Z>to teleport another player to the specified coordinates. - Added
/mapshowitems <class>to mark objects of the specified class on the map and report their count. /spawnaccepts<class>:<quantity>, with a limit of 50 objects, and theme(player inventory) andto(nearby container) destinations.- Added command execution through
$profile:AC/commands.txt, consuming one line per read. This mode runs without an associated character; commands that require a player must be run in-game. VirtualStorage: addedm_AsyncLoadingto load items gradually when opening storage, blocking item transfers while loading.Stamina: addedm_StaminaMaxandm_StaminaMinCapto configure maximum stamina and its minimum cap under weight. Movement drain and regeneration now accept decimal values.
Fixed
- Prevented dismantling fence, shelter, territory flag and watchtower kits while they are inside another inventory.
- Fixed attacker identification and shot distance calculation in
KillFeed,Scoreboardand combat logs. - Adjusted stamina drain when holding breath and pushing vehicles.
[5.4.1] - 2026-02-11
Fixed
Tombstone: fixed tombstone removal after the time configured inm_TimeDelete.- Fixed stamina drain when the custom stamina module is disabled.
[5.4.0] - 2026-02-08
Added
Tombstone: tombstones now also collect the item the player was holding when they died.Stamina: addedm_DrainDrownto configure stamina drain from drowning.
Fixed
Weather: fixed rain watering of crops to respect the minimum rain intensity and apply water gradually.- Reinforced damage protection for administrator uniforms and suppressed character sounds in super mode.
Changed
Stamina: drain now accounts for the game's stamina depletion multiplier.
[5.3.2] - 2025-02-25
Fixed
- Fixed the helicopter HUD for compatibility with DayZ 1.27.
Territory: fixed activation of configured no-build zones.- Full character recovery now restores stamina to the current maximum.
- Administrators no longer cough while in super mode.
[5.3.1] - 2024-12-31
Added
CustomUI: customizable logo, loading/queue/login backgrounds, death screen, watermark, Discord link and direct server connection through the Play button.CustomUI: streamer mode to hide custom elements, including the logo, watermark and death screen.Restart: added a warning when attempting to reconnect to the same server during the waiting period after a scheduled restart.DayZ: addedm_DisableUnpackPaperto prevent paper from spawning when unpacking items.Helicopter: configurable HUD for helicopter classes listed inm_Vehicles, with customization throughm_ModifiedHUDand elements hidden throughm_HideLayout.KingOfTheHill: added the/king,/kothand/kingofthehilladministrative commands to manually start an event withsetor stop events withstop.KillFeed: weapon previews now also display the attachments used for the shot.
Fixed
Chat: fixed message forwarding to the configured Discord destination.SafeZone: reinforced restrictions on firing and raising weapons; prevented bleeding and broken-leg conditions from activating inside safe zones.Map: marker edits are now saved when closing the map.ClearZone: cleanup now preserves triggers used by module events.Admin: restored administrator mode when reconnecting in the complete administrator uniform. Object repositioning can be cancelled with Shift + reload.
Changed
Territory: no-build zones now use X, Y and Z coordinates. When updating an older configuration, move them_Yvalue representing the second map axis tom_Zand usem_Yfor height.Territory: administrators in super mode can build inside no-build zones.WelcomePack: administrators in super mode can claim the welcome pack again.
[5.3.0] - 2024-12-30
Added
CarKey: added boat support for key pairing, locking and unlocking.- Added
/fixto repair items in the player's inventory. Garage: added global/shared parking lots with a dedicated kit. Stored vehicles belong to the parking lot and can be retrieved by another player. Global parking lots cannot be dismantled while they contain vehicles.SpawnLock: players connecting inside configured areas are moved to an administrator-defined point and receive a warning.AmmoDamage: added damage multipliers by ammunition and, optionally, weapon, with separate settings for players, animals and infected.VirtualStorage: added automatic closing when no players are within the configured radius, accepted-item restrictions and storage dismantling controls.PVE: addedm_DisableBotsto exclude interactions involving bots from PVE protection rules.Notification: added notification sound effects with configurable volume.
Changed
ItemLock: restrictions now also apply to starting boat engines.SpawnSelection: access control now uses the module permission system, replacingm_Blacklist.
Fixed
Chat: fixed execution of commands sent through chat and their permission checks.
[5.2.3] - 2024-09-26
Added
CarKey: added the Car Key Reset item to remove a vehicle's key binding and allow it to be paired again.Garage: addedm_EnableDismantleto allow or prevent dismantling personal parking lots.
Fixed
- Vehicles locked with a key can no longer be pushed.
- Prevented pushing vehicles inside safe zones.
[5.2.2] - 2024-06-24
Fixed
- Fixed a SteamID issue in the SpawnSelection priority list.
Garage: prevented storing occupied vehicles or vehicles that moved away from the parking point after opening the menu.- Fixed fall protection when reconnecting after being in a helicopter.
ItemLock: removed unintended restrictions on taking items into hands and removing cargo items.
Changed
- Personal parking lots and
KingOfTheHill/WelcomePackchests are now protected from damage.
[5.2.1] - 2024-04-28
Added
- Added Killfeed support for deaths caused by explosives.
- Added Killfeed support for deaths caused by vehicles (m_Vehicle).
- Added the
/blood [value],/health [value], and/shock [value]commands, with values expressed as percentages.
Fixed
- Loadout can now add items to cargo when they are not intended for attachment slots.
- Fixed a 3PP camera issue with some helicopters.
Changed
- Improved the core.
- Renamed m_Grenade to m_Explosive in Killfeed.
- SalineBag now supports the
/reload salinebagcommand. - Improved ItemLock (PRIVATE).
- Improved the information shown by the
Admin Object Positionkey binding to include Vector2 and Vector values in text format.
[5.2.0] - 2024-03-19
Added
- Added the
Loadoutmodule for spawning clothing.
Fixed
- Fixed the
Garageintegration with helicopters from third-party mods. - Fixed a NULL pointer issue in the
Tombstonemodule.
Changed
- Improved the mod
core.
[5.1.0] - 2024-02-27
Added
- Added the
garagemodule (PRIVATE).
Fixed
- Fixed an issue in inputs.xml.
Changed
- Improved
virtual storagelogging (PRIVATE). - Improved the
virtual storagesystem (PRIVATE).
[5.0.5] - 2024-02-20
Added
- Added
Widgetsfor creating panels.
Fixed
- Fixed the recording of player deaths caused by animals in the
killfeed. - Fixed an issue with
m_EnableZoomInSprintthat caused the player's camera to flash when they started sprinting. - Improved the mod core.
Changed
- Changed part of the script to support
third-partymods.
[5.0.4] - 2023-12-30
Added
- Added logging for opening and closing vehicle doors, which can be enabled in
Logs.json. - Added an option to disable the broken leg modifier in
Dayz.json. - Added an option to enable zoom while running in
Dayz.json. - Added an option to view object information, including lifetime, with more details planned. It can be enabled in DayZ's key binding settings.
Fixed
- Fixed an issue in the
Identitymodule that created incorrect values when a player first joined the server (PRIVATE). - Fixed a 3PP camera issue on 1PP servers that left players stuck in the 3PP camera when they failed to enter a vehicle.
- Resolved an
ItemLockdesynchronization issue that prevented item manipulation actions from being synchronized between players (PRIVATE). - Security updates.
Changed
- The
Killfeedwebhook is now handled server-side.
Removed
- Removed the previously added admin armband.
[5.0.3] - 2023-11-18
Fixed
- Fixed the mod's licensing system.
[5.0.2] - 2023-11-18
Added
- Added
Deploy Kititems toVirtualStorage(PRIVATE). - Added the
PVPmodule, which allows 1PP-only areas on 3PP servers (PRIVATE). - Added the
Identitymodule, which assigns fixed names to players (PRIVATE). - Added an admin armband that replaces clothing without resetting the inventory or enabling godmode.
Fixed
- Fixed an issue in the
staminamodule that prevented players from pushing vehicles. - Fixed an issue in
StartingEquipSetupthat prevented the primary weapon from spawning.
Changed
- Adjusted the 1PP and 3PP camera control system across modules.
- The bank now adjusts the deposit amount to the money available in the player's inventory if the requested amount exceeds it.
[5.0.1] - 2023-11-09
Added
- Added the
/spawn [item] [debug]command.
Fixed
- Fixed an issue with the map that prevented markers from being saved.
- Fixed an issue with the sample module's menu logo.
Changed
- Improved and optimized all modules.
[5.0.0] - 2023-11-07
Added
- Added the
CarKeymodule for locking vehicles. - Added a script for manipulating saved item data, removing the dependency on DayZ's data system and its limitations.
- All item data generated or manipulated by the mod is now stored in
mpmissions/[map]/storage_1/AC. - Added the
m_StackMaxproperty to the rewards system to define the number of items per stack.
Fixed
- Improved and optimized all modules.
- Fixed an issue in the notification module.
Changed
- Renamed the rewards system property
m_Itemstom_Classin all modules. - Renamed the position system property
m_Dtom_Nin all modules. - Separated the money system from the bank into its own module, enabling integration with future modules.
VirtualStoragedata is now stored inmpmissions/[map]/storage_1/AC/VirtualStorage(PRIVATE).- Moved all module folders, including
BankandScoreboard, toprofiles/AC/Modules/[module]for better organization.
