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Changelog ​

All notable changes to this project will be documented on this page.

[5.6.0] - 2026-10-21 ​

Added ​

  • EarPlugs: individual activation and volume settings in the game options, with preferences saved between sessions and shared with the existing shortcuts.
  • CheckIdentity: interaction to identify another living player and display their name.
  • SafeZone and PVE: added m_Logging to record players entering and leaving zones.
  • Airdrop: automatic deliveries at configured intervals or on selected days and times, with a minimum player count, advance warnings, map markers and expiration. Locations, containers and rewards are configurable.
  • Rewards: a named reward catalog for reusing item lists in airdrops, with configurable chances, quantities and attachments.
  • CarKey: motorbike key support.
  • Garage: support for storing and retrieving motorbikes and boats in addition to cars.
  • Minefield: zones with configurable mine counts and entry, exit and recurring warnings.
  • Messages: personal welcome messages and connection/disconnection announcements, delivered through chat or notifications. Supports %PlayerName%, %PlayersCount% and %ServerName%. Sent messages are also recorded in the module log.
  • SafeZone and PVE: the m_DisableExitCountdownNotifications option hides exit countdown messages while preserving the protection delay.
  • Logs: optional item transfer logging through m_Player.m_Items, recording the player, source and destination; added motorbike damage and usage logs.
  • Map: location labels for Chernarus, Livonia, Sakhal and Nasdara, including dedicated identification for Chernarus military bases.

Fixed ​

  • DayZ: fixed switching to third person in vehicles when m_EnableVehicle3PP is enabled on first-person servers.
  • Messages: fixed server-name detection when the configuration contains commented-out hostname entries.
  • Scoreboard: fixed statistics loading to ignore invalid files or files that do not match the saved player.
  • Admin: fixed third-person camera (3PP) use in admin mode on first-person servers.
  • Scoreboard: corrected ranking tie-breaks, unlimited ranking display and highlighting of players outside the configured rank limit. Environmental deaths and suicides now count as deaths without awarding self-kills; vehicle kills can be credited to the driver.
  • SafeZone and PVE: fixed overlapping exit countdowns when leaving and re-entering zones. SafeZone also ends protection immediately when m_TimeDelay=0 and clears countdowns when the module is reloaded or disabled.
  • Fixed restoration of ammunition, fractional quantities and nested container items when recovering saved inventories.
  • VirtualStorage: preserved saved files when item recovery fails; blocked closing barrels during loading and dismantling tents whose inventories could not be recovered.
  • CustomUI: fixed custom backgrounds on queue and login screens and adjusted loading images.
  • Skinning: fixed an infected spawning error when server settings are not yet available.

Changed ​

  • Compass: background color and transparency and the display of compass letters and numbers are now configured individually in the game options instead of the server JSON.
  • Commands: the default command-file polling interval changed from 2 to 5 seconds. AC_TxtCommandReadTime was renamed to AC_CommandTxtReadTime.
  • DayZ: crew protection is now configured separately by vehicle type: collisions in cars and motorbikes, and damage when jumping out of boats. When updating, replace m_DisableCrewDamage with m_DisableCarCrewDamage, m_DisableMotorbikeCrewDamage and m_DisableBoatCrewDamage as needed. m_DisableMotorbikeDamage and m_DisableBoatDamage control environmental and collision damage protection for those vehicles. Car protection now also covers vehicle components, including wheels.
  • Banking, Map, Scoreboard and SafeZone: translated interface elements and messages into game languages, including Portuguese.

[5.5.2] - 2026-10-15 ​

Fixed ​

  • CustomUI: fixed an issue in the AC_DeathScreen class.

[5.5.1] - 2026-10-15 ​

Fixed ​

  • Fixed a compatibility issue with DayZ 1.30.

[5.5.0] - 2026-04-08 ​

Added ​

  • Added /tpp <SteamID> <X> <Z> or /tpp <SteamID> <X> <Y> <Z> to teleport another player to the specified coordinates.
  • Added /mapshowitems <class> to mark objects of the specified class on the map and report their count.
  • /spawn accepts <class>:<quantity>, with a limit of 50 objects, and the me (player inventory) and to (nearby container) destinations.
  • Added command execution through $profile:AC/commands.txt, consuming one line per read. This mode runs without an associated character; commands that require a player must be run in-game.
  • VirtualStorage: added m_AsyncLoading to load items gradually when opening storage, blocking item transfers while loading.
  • Stamina: added m_StaminaMax and m_StaminaMinCap to configure maximum stamina and its minimum cap under weight. Movement drain and regeneration now accept decimal values.

Fixed ​

  • Prevented dismantling fence, shelter, territory flag and watchtower kits while they are inside another inventory.
  • Fixed attacker identification and shot distance calculation in KillFeed, Scoreboard and combat logs.
  • Adjusted stamina drain when holding breath and pushing vehicles.

[5.4.1] - 2026-02-11 ​

Fixed ​

  • Tombstone: fixed tombstone removal after the time configured in m_TimeDelete.
  • Fixed stamina drain when the custom stamina module is disabled.

[5.4.0] - 2026-02-08 ​

Added ​

  • Tombstone: tombstones now also collect the item the player was holding when they died.
  • Stamina: added m_DrainDrown to configure stamina drain from drowning.

Fixed ​

  • Weather: fixed rain watering of crops to respect the minimum rain intensity and apply water gradually.
  • Reinforced damage protection for administrator uniforms and suppressed character sounds in super mode.

Changed ​

  • Stamina: drain now accounts for the game's stamina depletion multiplier.

[5.3.2] - 2025-02-25 ​

Fixed ​

  • Fixed the helicopter HUD for compatibility with DayZ 1.27.
  • Territory: fixed activation of configured no-build zones.
  • Full character recovery now restores stamina to the current maximum.
  • Administrators no longer cough while in super mode.

[5.3.1] - 2024-12-31 ​

Added ​

  • CustomUI: customizable logo, loading/queue/login backgrounds, death screen, watermark, Discord link and direct server connection through the Play button.
  • CustomUI: streamer mode to hide custom elements, including the logo, watermark and death screen.
  • Restart: added a warning when attempting to reconnect to the same server during the waiting period after a scheduled restart.
  • DayZ: added m_DisableUnpackPaper to prevent paper from spawning when unpacking items.
  • Helicopter: configurable HUD for helicopter classes listed in m_Vehicles, with customization through m_ModifiedHUD and elements hidden through m_HideLayout.
  • KingOfTheHill: added the /king, /koth and /kingofthehill administrative commands to manually start an event with set or stop events with stop.
  • KillFeed: weapon previews now also display the attachments used for the shot.

Fixed ​

  • Chat: fixed message forwarding to the configured Discord destination.
  • SafeZone: reinforced restrictions on firing and raising weapons; prevented bleeding and broken-leg conditions from activating inside safe zones.
  • Map: marker edits are now saved when closing the map.
  • ClearZone: cleanup now preserves triggers used by module events.
  • Admin: restored administrator mode when reconnecting in the complete administrator uniform. Object repositioning can be cancelled with Shift + reload.

Changed ​

  • Territory: no-build zones now use X, Y and Z coordinates. When updating an older configuration, move the m_Y value representing the second map axis to m_Z and use m_Y for height.
  • Territory: administrators in super mode can build inside no-build zones.
  • WelcomePack: administrators in super mode can claim the welcome pack again.

[5.3.0] - 2024-12-30 ​

Added ​

  • CarKey: added boat support for key pairing, locking and unlocking.
  • Added /fix to repair items in the player's inventory.
  • Garage: added global/shared parking lots with a dedicated kit. Stored vehicles belong to the parking lot and can be retrieved by another player. Global parking lots cannot be dismantled while they contain vehicles.
  • SpawnLock: players connecting inside configured areas are moved to an administrator-defined point and receive a warning.
  • AmmoDamage: added damage multipliers by ammunition and, optionally, weapon, with separate settings for players, animals and infected.
  • VirtualStorage: added automatic closing when no players are within the configured radius, accepted-item restrictions and storage dismantling controls.
  • PVE: added m_DisableBots to exclude interactions involving bots from PVE protection rules.
  • Notification: added notification sound effects with configurable volume.

Changed ​

  • ItemLock: restrictions now also apply to starting boat engines.
  • SpawnSelection: access control now uses the module permission system, replacing m_Blacklist.

Fixed ​

  • Chat: fixed execution of commands sent through chat and their permission checks.

[5.2.3] - 2024-09-26 ​

Added ​

  • CarKey: added the Car Key Reset item to remove a vehicle's key binding and allow it to be paired again.
  • Garage: added m_EnableDismantle to allow or prevent dismantling personal parking lots.

Fixed ​

  • Vehicles locked with a key can no longer be pushed.
  • Prevented pushing vehicles inside safe zones.

[5.2.2] - 2024-06-24 ​

Fixed ​

  • Fixed a SteamID issue in the SpawnSelection priority list.
  • Garage: prevented storing occupied vehicles or vehicles that moved away from the parking point after opening the menu.
  • Fixed fall protection when reconnecting after being in a helicopter.
  • ItemLock: removed unintended restrictions on taking items into hands and removing cargo items.

Changed ​

  • Personal parking lots and KingOfTheHill/WelcomePack chests are now protected from damage.

[5.2.1] - 2024-04-28 ​

Added ​

  • Added Killfeed support for deaths caused by explosives.
  • Added Killfeed support for deaths caused by vehicles (m_Vehicle).
  • Added the /blood [value], /health [value], and /shock [value] commands, with values expressed as percentages.

Fixed ​

  • Loadout can now add items to cargo when they are not intended for attachment slots.
  • Fixed a 3PP camera issue with some helicopters.

Changed ​

  • Improved the core.
  • Renamed m_Grenade to m_Explosive in Killfeed.
  • SalineBag now supports the /reload salinebag command.
  • Improved ItemLock (PRIVATE).
  • Improved the information shown by the Admin Object Position key binding to include Vector2 and Vector values in text format.

[5.2.0] - 2024-03-19 ​

Added ​

  • Added the Loadout module for spawning clothing.

Fixed ​

  • Fixed the Garage integration with helicopters from third-party mods.
  • Fixed a NULL pointer issue in the Tombstone module.

Changed ​

  • Improved the mod core.

[5.1.0] - 2024-02-27 ​

Added ​

  • Added the garage module (PRIVATE).

Fixed ​

  • Fixed an issue in inputs.xml.

Changed ​

  • Improved virtual storage logging (PRIVATE).
  • Improved the virtual storage system (PRIVATE).

[5.0.5] - 2024-02-20 ​

Added ​

  • Added Widgets for creating panels.

Fixed ​

  • Fixed the recording of player deaths caused by animals in the killfeed.
  • Fixed an issue with m_EnableZoomInSprint that caused the player's camera to flash when they started sprinting.
  • Improved the mod core.

Changed ​

  • Changed part of the script to support third-party mods.

[5.0.4] - 2023-12-30 ​

Added ​

  • Added logging for opening and closing vehicle doors, which can be enabled in Logs.json.
  • Added an option to disable the broken leg modifier in Dayz.json.
  • Added an option to enable zoom while running in Dayz.json.
  • Added an option to view object information, including lifetime, with more details planned. It can be enabled in DayZ's key binding settings.

Fixed ​

  • Fixed an issue in the Identity module that created incorrect values when a player first joined the server (PRIVATE).
  • Fixed a 3PP camera issue on 1PP servers that left players stuck in the 3PP camera when they failed to enter a vehicle.
  • Resolved an ItemLock desynchronization issue that prevented item manipulation actions from being synchronized between players (PRIVATE).
  • Security updates.

Changed ​

  • The Killfeed webhook is now handled server-side.

Removed ​

  • Removed the previously added admin armband.

[5.0.3] - 2023-11-18 ​

Fixed ​

  • Fixed the mod's licensing system.

[5.0.2] - 2023-11-18 ​

Added ​

  • Added Deploy Kit items to VirtualStorage (PRIVATE).
  • Added the PVP module, which allows 1PP-only areas on 3PP servers (PRIVATE).
  • Added the Identity module, which assigns fixed names to players (PRIVATE).
  • Added an admin armband that replaces clothing without resetting the inventory or enabling godmode.

Fixed ​

  • Fixed an issue in the stamina module that prevented players from pushing vehicles.
  • Fixed an issue in StartingEquipSetup that prevented the primary weapon from spawning.

Changed ​

  • Adjusted the 1PP and 3PP camera control system across modules.
  • The bank now adjusts the deposit amount to the money available in the player's inventory if the requested amount exceeds it.

[5.0.1] - 2023-11-09 ​

Added ​

  • Added the /spawn [item] [debug] command.

Fixed ​

  • Fixed an issue with the map that prevented markers from being saved.
  • Fixed an issue with the sample module's menu logo.

Changed ​

  • Improved and optimized all modules.

[5.0.0] - 2023-11-07 ​

Added ​

  • Added the CarKey module for locking vehicles.
  • Added a script for manipulating saved item data, removing the dependency on DayZ's data system and its limitations.
  • All item data generated or manipulated by the mod is now stored in mpmissions/[map]/storage_1/AC.
  • Added the m_StackMax property to the rewards system to define the number of items per stack.

Fixed ​

  • Improved and optimized all modules.
  • Fixed an issue in the notification module.

Changed ​

  • Renamed the rewards system property m_Items to m_Class in all modules.
  • Renamed the position system property m_D to m_N in all modules.
  • Separated the money system from the bank into its own module, enabling integration with future modules.
  • VirtualStorage data is now stored in mpmissions/[map]/storage_1/AC/VirtualStorage (PRIVATE).
  • Moved all module folders, including Bank and Scoreboard, to profiles/AC/Modules/[module] for better organization.

Released under the MIT License.