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Changelog ​

All notable changes to this project will be documented on this page.

Coming soon ​

Added ​

  • ClassSelection: class selection on spawn, with primary, secondary and utility equipment defined in Loadout kits. Supports SteamID restrictions and preserves the choice across reconnections and restarts; each respawn grants a new choice.
  • Tasks: NPC missions with item delivery, player or infected kills, prerequisites and rewards. Progress and completion history are saved per player, with one-time or repeatable tasks and a limit on simultaneous missions.
  • Prison: administrative prison with cells, an initial waiting period and sentences served by mining and delivering stones. Includes /prison jail, /prison status and /prison release, persistent sentences for online or offline players and optional inventory restoration on release.
  • AdminTools: pause-menu panel for administrators to look up players by name or SteamID and view position, held item, states and vital signs. Queries are read-only and updated through the refresh button.
  • NPC: stationary characters with configurable appearance, clothing, held item, position and animations.
  • AntiCheat: optional per-connection CAPTCHA with icon selection, configurable timeout and attempt limit. Failure requests disconnection without a ban; approval survives death and respawn within the same connection.
  • CodeLock: password protection for gates, compatible building doors, pitched tents and barrels, with a numeric keypad, ownership and access management. Installation and raiding can be configured separately for each target type.
  • VirtualStorage: integration of virtual tents and barrels with CodeLock, preserving the lock and its permissions when saving and restoring contents. The addon now requires AC_Codelock; enable the modules and allow installation in the corresponding CodeLock group.
  • ExplosiveCharges: dedicated device holding up to five charges to demolish compatible walls and gates, with a countdown, sound and light warnings and disarming with pliers. Administrators can configure timings, charges required per structure, damage and whether armed explosives prevent gates from opening.
  • CarLock: vehicle password and access management, inventory protection against unauthorized access and raiding with a dedicated tool. m_RaidTime and m_RaidDamage control duration and tool wear; raiding is blocked in SafeZone.
  • CheckIdentity: automatic identification in configured areas or SafeZones, with overhead names, optional distance and voice transmission indicators.
  • Map: expanded icon catalog and search by name when creating or editing markers.
  • Webhook: centralized Discord notification settings, with custom presentation and multiple destinations per event. Includes public airdrop notifications and a server startup announcement.
  • Commands: /pos to record the player's position in the Player log.
  • Scoreboard: /scoreboard reset <SteamID> and /scoreboard reset all, requiring scoreboard.reset or root. Resets permanently erase statistics; back up data before a global reset.
  • Admin: building and dismantling without tools in administrative mode, plus fence and watchtower kits in the default item list.

Fixed ​

  • CarLock: fixed locking and unlocking from inside the vehicle.
  • CarKey: strengthened tool, distance and player-state checks during lock picking; the action is now blocked in SafeZone.
  • Group: offline members no longer appear in the HUD and the local player's distance is hidden. Also fixed reopening the menu when it is already open.
  • CustomUI: fixed hiding and restoring the HUD when using the custom death screen.
  • VirtualStorage: adjusted opening and closing actions and inventory protection during loading. Save failures preserve physical items and prevent restoring an outdated copy after a restart; opening with the module disabled restores contents that are still virtualized.
  • Logs: input logging now respects the server configuration.
  • Admin: map item queries now ignore invalid entries.

Changed ​

  • Weather: expanded control of rain, snow, clouds, fog, wind, lightning, sandstorms and temperature, with configurable presets and transitions. Visual weather now follows physical effects on characters, gardens and collectors. Update the server JSON to the new configuration and keep clients and server on the same version.
  • Group: simplified HUD with health icons and text color and opacity adjustable in the game options.
  • CarLock: numeric keypad for password entry and notifications when passwords are changed or removed.
  • CarKey: item actions and descriptions translated into the game's languages, with updated key textures.
  • Scoreboard: improved contrast, highlights, loading and empty-list states in the panel.
  • Individual preferences are now saved in $profile:AC/Options.json, importing the old ClientOptions.json when the new file does not exist yet.

[5.6.0] - 2026-10-21 ​

Added ​

  • EarPlugs: individual activation and volume settings in the game options, with preferences saved between sessions and shared with the existing shortcuts.
  • CheckIdentity: interaction to identify another living player and display their name.
  • SafeZone and PVE: added m_Logging to record players entering and leaving zones.
  • Airdrop: automatic deliveries at configured intervals or on selected days and times, with a minimum player count, advance warnings, map markers and expiration. Locations, containers and rewards are configurable.
  • Rewards: a named reward catalog for reusing item lists in airdrops, with configurable chances, quantities and attachments.
  • CarKey: motorbike key support.
  • Garage: support for storing and retrieving motorbikes and boats in addition to cars.
  • Minefield: zones with configurable mine counts and entry, exit and recurring warnings.
  • Messages: personal welcome messages and connection/disconnection announcements, delivered through chat or notifications. Supports %PlayerName%, %PlayersCount% and %ServerName%. Sent messages are also recorded in the module log.
  • SafeZone and PVE: the m_DisableExitCountdownNotifications option hides exit countdown messages while preserving the protection delay.
  • Logs: optional item transfer logging through m_Player.m_Items, recording the player, source and destination; added motorbike damage and usage logs.
  • Map: location labels for Chernarus, Livonia, Sakhal and Nasdara, including dedicated identification for Chernarus military bases.

Fixed ​

  • DayZ: fixed switching to third person in vehicles when m_EnableVehicle3PP is enabled on first-person servers.
  • Messages: fixed server-name detection when the configuration contains commented-out hostname entries.
  • Scoreboard: fixed statistics loading to ignore invalid files or files that do not match the saved player.
  • Admin: fixed third-person camera (3PP) use in admin mode on first-person servers.
  • Scoreboard: corrected ranking tie-breaks, unlimited ranking display and highlighting of players outside the configured rank limit. Environmental deaths and suicides now count as deaths without awarding self-kills; vehicle kills can be credited to the driver.
  • SafeZone and PVE: fixed overlapping exit countdowns when leaving and re-entering zones. SafeZone also ends protection immediately when m_TimeDelay=0 and clears countdowns when the module is reloaded or disabled.
  • Fixed restoration of ammunition, fractional quantities and nested container items when recovering saved inventories.
  • VirtualStorage: preserved saved files when item recovery fails; blocked closing barrels during loading and dismantling tents whose inventories could not be recovered.
  • CustomUI: fixed custom backgrounds on queue and login screens and adjusted loading images.
  • Skinning: fixed an infected spawning error when server settings are not yet available.

Changed ​

  • Compass: background color and transparency and the display of compass letters and numbers are now configured individually in the game options instead of the server JSON.
  • Commands: the default command-file polling interval changed from 2 to 5 seconds. AC_TxtCommandReadTime was renamed to AC_CommandTxtReadTime.
  • DayZ: crew protection is now configured separately by vehicle type: collisions in cars and motorbikes, and damage when jumping out of boats. When updating, replace m_DisableCrewDamage with m_DisableCarCrewDamage, m_DisableMotorbikeCrewDamage and m_DisableBoatCrewDamage as needed. m_DisableMotorbikeDamage and m_DisableBoatDamage control environmental and collision damage protection for those vehicles. Car protection now also covers vehicle components, including wheels.
  • Banking, Map, Scoreboard and SafeZone: translated interface elements and messages into game languages, including Portuguese.

[5.5.2] - 2026-10-15 ​

Fixed ​

  • CustomUI: fixed an issue in the AC_DeathScreen class.

[5.5.1] - 2026-10-15 ​

Fixed ​

  • Fixed a compatibility issue with DayZ 1.30.

[5.5.0] - 2026-04-08 ​

Added ​

  • Added /tpp <SteamID> <X> <Z> or /tpp <SteamID> <X> <Y> <Z> to teleport another player to the specified coordinates.
  • Added /mapshowitems <class> to mark objects of the specified class on the map and report their count.
  • /spawn accepts <class>:<quantity>, with a limit of 50 objects, and the me (player inventory) and to (nearby container) destinations.
  • Added command execution through $profile:AC/commands.txt, consuming one line per read. This mode runs without an associated character; commands that require a player must be run in-game.
  • VirtualStorage: added m_AsyncLoading to load items gradually when opening storage, blocking item transfers while loading.
  • Stamina: added m_StaminaMax and m_StaminaMinCap to configure maximum stamina and its minimum cap under weight. Movement drain and regeneration now accept decimal values.

Fixed ​

  • Prevented dismantling fence, shelter, territory flag and watchtower kits while they are inside another inventory.
  • Fixed attacker identification and shot distance calculation in KillFeed, Scoreboard and combat logs.
  • Adjusted stamina drain when holding breath and pushing vehicles.

[5.4.1] - 2026-02-11 ​

Fixed ​

  • Tombstone: fixed tombstone removal after the time configured in m_TimeDelete.
  • Fixed stamina drain when the custom stamina module is disabled.

[5.4.0] - 2026-02-08 ​

Added ​

  • Tombstone: tombstones now also collect the item the player was holding when they died.
  • Stamina: added m_DrainDrown to configure stamina drain from drowning.

Fixed ​

  • Weather: fixed rain watering of crops to respect the minimum rain intensity and apply water gradually.
  • Reinforced damage protection for administrator uniforms and suppressed character sounds in super mode.

Changed ​

  • Stamina: drain now accounts for the game's stamina depletion multiplier.

[5.3.2] - 2025-02-25 ​

Fixed ​

  • Fixed the helicopter HUD for compatibility with DayZ 1.27.
  • Territory: fixed activation of configured no-build zones.
  • Full character recovery now restores stamina to the current maximum.
  • Administrators no longer cough while in super mode.

[5.3.1] - 2024-12-31 ​

Added ​

  • CustomUI: customizable logo, loading/queue/login backgrounds, death screen, watermark, Discord link and direct server connection through the Play button.
  • CustomUI: streamer mode to hide custom elements, including the logo, watermark and death screen.
  • Restart: added a warning when attempting to reconnect to the same server during the waiting period after a scheduled restart.
  • DayZ: added m_DisableUnpackPaper to prevent paper from spawning when unpacking items.
  • Helicopter: configurable HUD for helicopter classes listed in m_Vehicles, with customization through m_ModifiedHUD and elements hidden through m_HideLayout.
  • KingOfTheHill: added the /king, /koth and /kingofthehill administrative commands to manually start an event with set or stop events with stop.
  • KillFeed: weapon previews now also display the attachments used for the shot.

Fixed ​

  • Chat: fixed message forwarding to the configured Discord destination.
  • SafeZone: reinforced restrictions on firing and raising weapons; prevented bleeding and broken-leg conditions from activating inside safe zones.
  • Map: marker edits are now saved when closing the map.
  • ClearZone: cleanup now preserves triggers used by module events.
  • Admin: restored administrator mode when reconnecting in the complete administrator uniform. Object repositioning can be cancelled with Shift + reload.

Changed ​

  • Territory: no-build zones now use X, Y and Z coordinates. When updating an older configuration, move the m_Y value representing the second map axis to m_Z and use m_Y for height.
  • Territory: administrators in super mode can build inside no-build zones.
  • WelcomePack: administrators in super mode can claim the welcome pack again.

[5.3.0] - 2024-12-30 ​

Added ​

  • CarKey: added boat support for key pairing, locking and unlocking.
  • Added /fix to repair items in the player's inventory.
  • Garage: added global/shared parking lots with a dedicated kit. Stored vehicles belong to the parking lot and can be retrieved by another player. Global parking lots cannot be dismantled while they contain vehicles.
  • SpawnLock: players connecting inside configured areas are moved to an administrator-defined point and receive a warning.
  • AmmoDamage: added damage multipliers by ammunition and, optionally, weapon, with separate settings for players, animals and infected.
  • VirtualStorage: added automatic closing when no players are within the configured radius, accepted-item restrictions and storage dismantling controls.
  • PVE: added m_DisableBots to exclude interactions involving bots from PVE protection rules.
  • Notification: added notification sound effects with configurable volume.

Changed ​

  • ItemLock: restrictions now also apply to starting boat engines.
  • SpawnSelection: access control now uses the module permission system, replacing m_Blacklist.

Fixed ​

  • Chat: fixed execution of commands sent through chat and their permission checks.

[5.2.3] - 2024-09-26 ​

Added ​

  • CarKey: added the Car Key Reset item to remove a vehicle's key binding and allow it to be paired again.
  • Garage: added m_EnableDismantle to allow or prevent dismantling personal parking lots.

Fixed ​

  • Vehicles locked with a key can no longer be pushed.
  • Prevented pushing vehicles inside safe zones.

[5.2.2] - 2024-06-24 ​

Fixed ​

  • Fixed a SteamID issue in the SpawnSelection priority list.
  • Garage: prevented storing occupied vehicles or vehicles that moved away from the parking point after opening the menu.
  • Fixed fall protection when reconnecting after being in a helicopter.
  • ItemLock: removed unintended restrictions on taking items into hands and removing cargo items.

Changed ​

  • Personal parking lots and KingOfTheHill/WelcomePack chests are now protected from damage.

[5.2.1] - 2024-04-28 ​

Added ​

  • Added Killfeed support for deaths caused by explosives.
  • Added Killfeed support for deaths caused by vehicles (m_Vehicle).
  • Added the /blood [value], /health [value], and /shock [value] commands, with values expressed as percentages.

Fixed ​

  • Loadout can now add items to cargo when they are not intended for attachment slots.
  • Fixed a 3PP camera issue with some helicopters.

Changed ​

  • Improved the core.
  • Renamed m_Grenade to m_Explosive in Killfeed.
  • SalineBag now supports the /reload salinebag command.
  • Improved ItemLock (PRIVATE).
  • Improved the information shown by the Admin Object Position key binding to include Vector2 and Vector values in text format.

[5.2.0] - 2024-03-19 ​

Added ​

  • Added the Loadout module for spawning clothing.

Fixed ​

  • Fixed the Garage integration with helicopters from third-party mods.
  • Fixed a NULL pointer issue in the Tombstone module.

Changed ​

  • Improved the mod core.

[5.1.0] - 2024-02-27 ​

Added ​

  • Added the garage module (PRIVATE).

Fixed ​

  • Fixed an issue in inputs.xml.

Changed ​

  • Improved virtual storage logging (PRIVATE).
  • Improved the virtual storage system (PRIVATE).

[5.0.5] - 2024-02-20 ​

Added ​

  • Added Widgets for creating panels.

Fixed ​

  • Fixed the recording of player deaths caused by animals in the killfeed.
  • Fixed an issue with m_EnableZoomInSprint that caused the player's camera to flash when they started sprinting.
  • Improved the mod core.

Changed ​

  • Changed part of the script to support third-party mods.

[5.0.4] - 2023-12-30 ​

Added ​

  • Added logging for opening and closing vehicle doors, which can be enabled in Logs.json.
  • Added an option to disable the broken leg modifier in Dayz.json.
  • Added an option to enable zoom while running in Dayz.json.
  • Added an option to view object information, including lifetime, with more details planned. It can be enabled in DayZ's key binding settings.

Fixed ​

  • Fixed an issue in the Identity module that created incorrect values when a player first joined the server (PRIVATE).
  • Fixed a 3PP camera issue on 1PP servers that left players stuck in the 3PP camera when they failed to enter a vehicle.
  • Resolved an ItemLock desynchronization issue that prevented item manipulation actions from being synchronized between players (PRIVATE).
  • Security updates.

Changed ​

  • The Killfeed webhook is now handled server-side.

Removed ​

  • Removed the previously added admin armband.

[5.0.3] - 2023-11-18 ​

Fixed ​

  • Fixed the mod's licensing system.

[5.0.2] - 2023-11-18 ​

Added ​

  • Added Deploy Kit items to VirtualStorage (PRIVATE).
  • Added the PVP module, which allows 1PP-only areas on 3PP servers (PRIVATE).
  • Added the Identity module, which assigns fixed names to players (PRIVATE).
  • Added an admin armband that replaces clothing without resetting the inventory or enabling godmode.

Fixed ​

  • Fixed an issue in the stamina module that prevented players from pushing vehicles.
  • Fixed an issue in StartingEquipSetup that prevented the primary weapon from spawning.

Changed ​

  • Adjusted the 1PP and 3PP camera control system across modules.
  • The bank now adjusts the deposit amount to the money available in the player's inventory if the requested amount exceeds it.

[5.0.1] - 2023-11-09 ​

Added ​

  • Added the /spawn [item] [debug] command.

Fixed ​

  • Fixed an issue with the map that prevented markers from being saved.
  • Fixed an issue with the sample module's menu logo.

Changed ​

  • Improved and optimized all modules.

[5.0.0] - 2023-11-07 ​

Added ​

  • Added the CarKey module for locking vehicles.
  • Added a script for manipulating saved item data, removing the dependency on DayZ's data system and its limitations.
  • All item data generated or manipulated by the mod is now stored in mpmissions/[map]/storage_1/AC.
  • Added the m_StackMax property to the rewards system to define the number of items per stack.

Fixed ​

  • Improved and optimized all modules.
  • Fixed an issue in the notification module.

Changed ​

  • Renamed the rewards system property m_Items to m_Class in all modules.
  • Renamed the position system property m_D to m_N in all modules.
  • Separated the money system from the bank into its own module, enabling integration with future modules.
  • VirtualStorage data is now stored in mpmissions/[map]/storage_1/AC/VirtualStorage (PRIVATE).
  • Moved all module folders, including Bank and Scoreboard, to profiles/AC/Modules/[module] for better organization.

Released under the MIT License.