Changelog
Todas as alterações notáveis neste projeto serão documentadas nesta página.
[5.2.1] - 2024-04-28
Added
- Killfeed com suporte a morte por explosivos
- Killfeed com suporte a morte por veículos (m_Vehicle)
- Novos comandos
/blood [value];/health [value];/shock [value](value em %)
Fixed
- Loadout agora é possivel adicionar items em cargo quando nao for para os attachments
- Corrigido problema com alguns helicópteros com a camera 3pp
Changed
- Melhorias no core
- Killfeed m_Grenade passou a ser m_Explosive
- SalineBag agora é possivel executar o comando
/reload salinebag - Melhorias no ItemLock (PRIVATE)
- Informações da bind
Admin Object Positionmelhorado trazendo Vector2 e Vector em formato text
[5.2.0] - 2024-03-19
Added
- Novo módulo para spawn de roupas
Loadout
Fixed
- Corrigido integração da
Garagecom helicópteros de mods de terceiros - Corrigido NULL pointer no módulo de
Tombstone
Changed
- Melhorias no
coredo mod
[5.1.0] - 2024-02-27
Added
- New
garagemodule (PRIVATE)
Fixed
- Fixed problem in inputs.xml
Changed
- Improved
virtual storagelog (PRIVATE) - Improved
virtual storagesystem (PRIVATE)
[5.0.5] - 2024-02-20
Added
- New
Widgetsfor creating new panels
Fixed
- Fix
killfeeddeath of player by animal - Fix
m_EnableZoomInSprintwhere the player's camera flashed when the player started the sprint - Improvements to the mod core
Changed
- Changed part of the script to bring compatibility with
third-partymods
[5.0.4] - 2023-12-30
Added
- New log of opening and closing vehicle doors, you can enable it in Logs.json
- Added option to disable broken leg modifier in Dayz.json
- Added option to activate zoom when the player is running in Dayz.json
- Added option to see information about objects with lifetime and other information coming soon. You can activate it in the key settings of dayz itself
Fixed
- Fixed problem with identity module where wrong values were created the first time the player enters the server (PRIVATE)
- Fixed an issue with the 3pp camera on 1pp servers where the player would get stuck in the 3pp camera when entering vehicles was not completed successfully admin armband removed
- Resolved itemlock desync problem where actions to manipulate items were not synchronized between players (PRIVATE)
- Security updates
Changed
- Killfeed webhook is now handled server-side
Removed
- Removed previously added admin armband
[5.0.3] - 2023-11-18
Fixed
- Fixed mod license system.
[5.0.2] - 2023-11-18
Added
- Adding Deploy Kit items to VirtualStorages. (PRIVATE)
- New PVP module, which allows the definition of only 1PP areas on 3PP servers. (PRIVATE)
- New module identity that defines fixed name for players. (PRIVATE)
- Added admin Armband, which replaces clothing but does not assign inventory reset or godmode.
Fixed
- Fixed the problem with the stamina module where it was not possible to push vehicles.
- Fixed issue with StartingEquipSetup where the main weapon would not spawn.
Changed
- Adjusted 1PP and 3PP camera control system between modules.
- When attempting to deposit money beyond what the player has in their inventory, the bank will correct the amount to the amount contained therein.
[5.0.1] - 2023-11-09
Added
- Added new command
/spawn [item] [debug].
Fixed
- Fixed problem with map where markings were not being saved.
- Fixed problem with the sample module menu logo.
Changed
- Improvements and optimization in all modules.
[5.0.0] - 2023-11-07
Added
- New CarKey module for locking vehicles.
- Added new script for manipulating saved item data, thus removing the dependence and limitation on the dayz data system.
- All item data generated or manipulated by the mod is now located in
mpmissions/[map]/storage_1/AC. - Added property in the rewards system,
m_StackMaxto define item quantity/stask.
Fixed
- Improvements and optimization in all modules.
- Fixed problem in the notification module.
Changed
- Change property in the rewards system of all modules, where
m_Itemswas changed tom_Class. - Changed the property in the position system of all modules, where
m_Dwas changed tom_N. - Changed the money system, now being a separate module from the bank, thus enabling integration with future modules.
- Folder where VirtualStorage data was saved is now located in
mpmissions/[map]/storage_1/AC/VirtualStorage. (PRIVATE) - For better organization, all module folders with Bank and Scoreboard, among others, were moved to
profiles/AC/Modules/[module].
