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Changelog

Todas as alterações notáveis neste projeto serão documentadas nesta página.

[5.2.1] - 2024-04-28

Added

  • Killfeed com suporte a morte por explosivos
  • Killfeed com suporte a morte por veículos (m_Vehicle)
  • Novos comandos /blood [value]; /health [value]; /shock [value] (value em %)

Fixed

  • Loadout agora é possivel adicionar items em cargo quando nao for para os attachments
  • Corrigido problema com alguns helicópteros com a camera 3pp

Changed

  • Melhorias no core
  • Killfeed m_Grenade passou a ser m_Explosive
  • SalineBag agora é possivel executar o comando /reload salinebag
  • Melhorias no ItemLock (PRIVATE)
  • Informações da bind Admin Object Position melhorado trazendo Vector2 e Vector em formato text

[5.2.0] - 2024-03-19

Added

  • Novo módulo para spawn de roupas Loadout

Fixed

  • Corrigido integração da Garage com helicópteros de mods de terceiros
  • Corrigido NULL pointer no módulo de Tombstone

Changed

  • Melhorias no core do mod

[5.1.0] - 2024-02-27

Added

  • New garage module (PRIVATE)

Fixed

  • Fixed problem in inputs.xml

Changed

  • Improved virtual storage log (PRIVATE)
  • Improved virtual storage system (PRIVATE)

[5.0.5] - 2024-02-20

Added

  • New Widgets for creating new panels

Fixed

  • Fix killfeed death of player by animal
  • Fix m_EnableZoomInSprint where the player's camera flashed when the player started the sprint
  • Improvements to the mod core

Changed

  • Changed part of the script to bring compatibility with third-party mods

[5.0.4] - 2023-12-30

Added

  • New log of opening and closing vehicle doors, you can enable it in Logs.json
  • Added option to disable broken leg modifier in Dayz.json
  • Added option to activate zoom when the player is running in Dayz.json
  • Added option to see information about objects with lifetime and other information coming soon. You can activate it in the key settings of dayz itself

Fixed

  • Fixed problem with identity module where wrong values were created the first time the player enters the server (PRIVATE)
  • Fixed an issue with the 3pp camera on 1pp servers where the player would get stuck in the 3pp camera when entering vehicles was not completed successfully admin armband removed
  • Resolved itemlock desync problem where actions to manipulate items were not synchronized between players (PRIVATE)
  • Security updates

Changed

  • Killfeed webhook is now handled server-side

Removed

  • Removed previously added admin armband

[5.0.3] - 2023-11-18

Fixed

  • Fixed mod license system.

[5.0.2] - 2023-11-18

Added

  • Adding Deploy Kit items to VirtualStorages. (PRIVATE)
  • New PVP module, which allows the definition of only 1PP areas on 3PP servers. (PRIVATE)
  • New module identity that defines fixed name for players. (PRIVATE)
  • Added admin Armband, which replaces clothing but does not assign inventory reset or godmode.

Fixed

  • Fixed the problem with the stamina module where it was not possible to push vehicles.
  • Fixed issue with StartingEquipSetup where the main weapon would not spawn.

Changed

  • Adjusted 1PP and 3PP camera control system between modules.
  • When attempting to deposit money beyond what the player has in their inventory, the bank will correct the amount to the amount contained therein.

[5.0.1] - 2023-11-09

Added

  • Added new command /spawn [item] [debug].

Fixed

  • Fixed problem with map where markings were not being saved.
  • Fixed problem with the sample module menu logo.

Changed

  • Improvements and optimization in all modules.

[5.0.0] - 2023-11-07

Added

  • New CarKey module for locking vehicles.
  • Added new script for manipulating saved item data, thus removing the dependence and limitation on the dayz data system.
  • All item data generated or manipulated by the mod is now located in mpmissions/[map]/storage_1/AC.
  • Added property in the rewards system, m_StackMax to define item quantity/stask.

Fixed

  • Improvements and optimization in all modules.
  • Fixed problem in the notification module.

Changed

  • Change property in the rewards system of all modules, where m_Items was changed to m_Class.
  • Changed the property in the position system of all modules, where m_D was changed to m_N.
  • Changed the money system, now being a separate module from the bank, thus enabling integration with future modules.
  • Folder where VirtualStorage data was saved is now located in mpmissions/[map]/storage_1/AC/VirtualStorage. (PRIVATE)
  • For better organization, all module folders with Bank and Scoreboard, among others, were moved to profiles/AC/Modules/[module].

Released under the MIT License.